Flagship Product: GrapeClass 6 Science

Make Learning Visible.
Make Classrooms Interactive.

Auravionix builds education technology that helps teachers bring concepts to life through interactive digital learning experiences, virtual science labs, and reinforcement activities.

Explore Grape
NCERT Aligned
Class 6 Science
Zero Hardware
Runs in Browser
Teacher-Led
Empowers Faculty
grape://class-6.interactive-lab
Launch Live Prototype
Interactive Virtual Lab • Class 6 Physics

Law of Reflection: Incident vs Reflected Ray

∠ = 35°
Real-Time Optics: Move torch slider to observe equal angle reflectionNCERT Ch. 11
Incident Angle ∠i = 35°
Reflected Angle ∠r = 35°
Normal (90°)
Smooth Silvered Plane Mirror (Law: ∠i = ∠r)
Adjust Laser Torch Angle:
35°
Grape AI Classroom Assistant

Active demonstration: Class 6 Science NCERT Ch. 11 & Ch. 5

Full Curriculum Walkthrough
Early Development & Educator Validation Stage

Transparent progress: Auravionix builds grounded in educator input without exaggerated commercial claims.

60
Educators Consulted
Active feedback during pedagogical and prototype design
800
Student Interactions
Classroom learners evaluated interactive topic modules
2
Institutional Demos
Presented directly to academic decision-makers
10
Trial Inquiries
Expressions of interest for classroom piloting
// The Learning Challenge

From Static Textbooks to Tangible Understanding

When science concepts stay trapped in static 2D drawings, students resort to memorizing formulas without comprehending the underlying principles.

Step 01📖
The Traditional Gap

Abstract Textbook Concept

Static diagrams and 2D textbook pages cannot convey dynamic physics rays, chemical particle kinetics, or dimensional measurement.

Pedagogical Shift
Step 02⚡
The Auravionix Bridge

Interactive Digital Simulation

Grape transforms the concept into an interactive simulation where teachers and students manipulate variables in real time.

Pedagogical Shift
Step 03🎯
The Outcome

Intuitive Learner Mastery

Students grasp the "why" and "how" through immediate cause-and-effect visualization, replacing rote memorization with lasting insight.

Pedagogical Shift
// Auravionix Approach

Three Pillars of Experiential Education

We build tools that strengthen the teacher's voice with visual power and invite students to actively discover concepts.

01

Visualise Concepts

Turn invisible physics rays, microscopic changes, and abstract geometry into crisp, high-definition digital demonstrations that captivate the classroom.

Dynamic Ray & Wave Tracing
Molecular & State Transitions
Clear Schematic Diagrams
02

Explore Through Interaction

Give teachers and students full control over variables. Move mirrors, adjust temperatures, and observe results safely inside the virtual lab.

Zero-Hazard Lab Bench
Real-Time Dynamic Feedback
Teacher-Led Inquiry Controls
03

Reinforce Through Activities

Lock in retention with targeted educational challenges, scenario games, and instant formative feedback that reward genuine understanding.

Formative Concept Checkpoints
Gamified Retention Drills
Actionable Learning Insights
Flagship Product

Meet Grape.
Interactive Learning for the Classroom.

Grape brings together structured learning content, interactive 3D virtual science labs, and reinforcement games into one seamless platform for teachers.

Supports the Teacher: Built to enhance classroom lectures, not replace educator guidance.
Zero Equipment Overhead: Run high-fidelity science simulations on any screen, laptop, or projector.
Class 6 Working Prototype: 4 complete experiences across Physics & Chemistry ready for demonstration.
PhysicsClass 6 • NCERT Ch. 11

Light, Shadows & Reflections

Ray optics, pinhole cameras, transparent vs opaque media

Ready in Prototype
Explore →
PhysicsClass 6 • NCERT Ch. 10

Motion & Measurement of Distances

Linear, circular, periodic motion & standard metric units

Ready in Prototype
Explore →
ChemistryClass 6 • NCERT Ch. 5

Separation of Substances

Filtration, decantation, evaporation & magnetic separation

Ready in Prototype
Explore →
ChemistryClass 6 • NCERT Ch. 6

Changes Around Us (Matter & States)

Reversible vs irreversible changes, thermal expansion

Ready in Prototype
Explore →
// Classroom Workflow

How Grape Works in Practice

Designed for seamless classroom delivery: four structured phases that fit smoothly into a standard 40-minute period.

01Curriculum Linked

Choose a Topic

The teacher selects a curriculum topic from the library (e.g. Light, Shadows & Reflections).

Phase 1 of 4
02Concept Visualizer

Explore the Concept

Guided visual slides introduce the core principles with animated diagrams and audio-visual anchors.

Phase 2 of 4
03Interactive Bench

Experiment in Virtual Lab

The class enters the interactive simulator to adjust rays, heat beakers, or test lenses in a risk-free digital environment.

Phase 3 of 4
04Formative Drill

Reinforce Through Activities

Students solve gamified checkpoints and retention puzzles that confirm understanding before moving to the next topic.

Phase 4 of 4
// Designed for Education

Created for Every Classroom Stakeholder

Technology that balances institutional feasibility, pedagogical clarity, and student curiosity.

For Classroom Teachers

Introduce Difficult Concepts with Visual Confidence

No lesson-prep friction: open topic modules instantly without compiling slides.
Supports teacher authority: designed as an interactive aid, not a replacement.
Instant student engagement: watch passive classrooms transform into active inquiry.

“It turns an abstract chapter into something the children can actually see and adjust with their own eyes.”

Class 6 Science Teacher Feedback
// Strategic Roadmap

Our Growth & Capability Horizon

Transparent distinction between currently demonstrated prototype capabilities and our long-term institutional roadmap.

Now (Available in Prototype)PROTOTYPE READY

Class 6 Core Science

Four Class 6 topic experiences (Physics & Chemistry)
Interactive Ray Optics & Pinhole Camera visualizer
Evaporation & Substance Separation virtual lab
Initial validation with 60 teachers and 800+ students
Verified in Code & Demo
Next (In Development)IN DEVELOPMENT

Classes 7–8 Subject Expansion

Expansion to Class 7 & 8 Physics, Chemistry, and Biology
Microscopic cell structure & tissue interactive viewers
Teacher presentation toolkit with instant embed controls
Institutional pilot programme framework for schools
Planned Capability Horizon
Long-Term VisionROADMAP AMBITION

K–12 Comprehensive Platform

Classes 1–12 full curriculum alignment (CBSE, ICSE, State Boards)
Higher secondary advanced simulations (Mechanics, Organic Chem)
Spatial 3D & WebXR interactive classroom models
State-wide institutional learning infrastructure deployment
Planned Capability Horizon
// Leadership & Engineering

Founded by Engineers and Educators

Meet the founding team combining product design, systems engineering, and educational vision at Auravionix Private Limited.

Prathap
Founder & CPO
Computer Science & Engineering (BE CSE)

Prathap

Leading product architecture and user experience, ensuring Grape remains intuitive and effortlessly navigable for teachers and young learners alike.

“Crafting intuitive product experiences and seamless educational tools.”
Suraja Goudar
Founder & CEO
Artificial Intelligence & Data Science

Suraja Goudar

Steering the executive vision and institutional partnerships of Auravionix, focused on transforming traditional lecture classrooms into active inquiry hubs.

“Building the operating system for modern education.”
Praveen Goudappa Yadahalli
Founder & CTO
Full Stack & AI Automation Developer

Praveen Goudappa Yadahalli

Architecting the core rendering runtime, WebGL simulation engines, and scalable SaaS infrastructure that power interactive digital lab experiences.

“Design. Code. Edit. Market. — Engineering end-to-end digital excellence.”
// Partner With Auravionix

Bring Interactive Learning into Your Classrooms.

Experience the Class 6 prototype in a guided 20-minute walkthrough. We collaborate directly with school leaders and science teachers to explore classroom pilot trials.

Partner with Auravionix